Kareem Ettouney
Talking about Little Big Planet. Games a fun. Tools tend not to be. One of the key design decisions for Little Big Planet was to make the design tool part of the game.
The speaker talked about how when he first started learning the guitar, his teacher started with the end point: "If you learn the guitar, you can join our band." He thinks seeing the end point, seeing the goal, at the start was important.
Playstation, Wii etc. Are very powerful machines but educative can to bend them to make them work. They can be creative.
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