student_ipad_school - 233, a photo by flickingerbrad on Flickr. |
Mobile devices are taking over. {From earlier session, Edinburgh predict there will be more mobile devices than PCs in schools by Christmas 2013.} What is preventing use of mobile devices in schools? Partly fear. We want to know we can control. We also want to know they can access and make use of appropriate content.
Do we (as teachers) need to understand the technology in order for children to use it to learn? Sugata Mitra's Hole in The Wall work suggests not necessarily.
Duality equation: ((r+c)/x)t=innovation
Means research plus collaboration when interpreted by a person over time leads to innovation.
In education, it tends not to be called "innovation" - rather. it is called "cheating".
Guttenberg 1.0 - it's just a sheet of paper. But it's what you do with it that makes a difference. Do we write music on it? Do we make an origami model? Do we write an essay...?
Guttenberg 2.0 - it's just a sheet of glass. But how do we use it? Don't look for apps to teach reading. You're a teacher - look for a game and see how you can use that. {Reminded me of Tim Ryland using Myst.}
How do we enhance learner experience and increase learner engagement at the same time? Need to do more than replace existing methods. Move from Exchange, to Enrich, to enhance, to extend and finally empower. Should aim to empower learners - allow the user to not just consume content but to create and distribute it. The tipping point, where things really change is when we change our teaching and start to extend the learning. In the SAMR model, it's at the Modification stage, when we start to do new things, things that couldn't be done before that the tipping point happens.
Examples given of using mind map to plan essay, ComicLife to storyboard. Best example was an eighty-four year old Latin teacher who found an entertainment app that allows you to take a picture and make it into a postcard. {This app perhaps? --DDM} Pupils might be told they were a soldier on Hadrian's Wall and were writing a letter home - had to find picture and create a stamp with the right emperor as well as write in Latin.
Digital story telling. For example, create an eBook after a field trip where audio and video are embedded. Web links are also easy to create. I Can Animate used to animate - example shown was the Calypso video. Or creating a trailer using iMovie - example given was where the classroom was flipped and the children researched the Great Fire and then am a film trailer about it.
GreenScreen FX lets you do chroma key in real time. Mixing technologies - using QR Codes. Every book in the library has two QR codes: one takes them to a blog where they write a review and one to a comprehension test.
Also trialled screen-recorder to highlight and comment on pupils work on the iPad. Pupils we happy for the video marking to be shared with the class. {Used Explain Everything... I think. -- DDM}
NearPod app let's you share a presentation to individual devices rather than to a screen. Software alerts teacher when pupil goes off topic. Can share pupils work/answer.
Mobile platforms are on the rise. Like a high speed train: some are on board, some a on station platforms and will board train soon but some are on the tracks and will be hit!
Need to re-engineer education. Need to give pupils the skills that will let them enhance their learning. Provide a learning environment that matches the functionality of their social environment.
Needs a paradigm shift in classroom practice.
Need to use the tool appropriately.
How do you manage the change?
Need vision to avoid confusion.
Need skills to avoid anxiety.
Need incentives to avoid resistance.
Need resources to avoid frustration.
Need planning to avoid chaos.
Guttenberg 2.0 - Just getting started!