M. Ott, F. Pozzi (Presenter), Istituto Tecnologie Didattiche - CNR, Italy
Is it possible to foster creativity through an educational activity? One model of learning puts creativity at the top of a hierarchy and so there was a desire to develop and test a model for evaluating creativity.
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The model they came up with concentrates mostly on the creativity process and divides into three dimensions:
- Affective
- Involvement /immersion
- Satisfaction - Meta-cognitive
- Self-evaluation
- Process monitoring
- Awareness of Outcome - Cognitive
- Generation
- Plan
- Production
- School education - Children in a school involved in game based learning over three years to promote logical skills but the desire was to see if the logic games also promoted creativity. Children worked as individuals.
- Lifelong learning - An online course where people worked collaboratively to perform role playing activities.
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