Saint or sinner: Engineering creative disruptions with ambivalent technologies
Tom J. Hamilton, Diane M. Brewster; University of Sussex
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Look at two tools - immersion and contradiction. For immersion look at product design and teaching. Using contradiction in Drama and Engineering. In product design, lecturer wanted students to see how colours and images affect people's perceptions.
Contradiction. For example, in Engineering, students worked with creative writing students to create poetry (a video podcast) based on fluid dynamics equation.
Were the students engaged with the technology or the content? There were some problems - buggy software and unrealistic expectations. However, some students saw the positive benefits for particular uses. The engineers looking at fluid dynamics equations seems to have been very positive.
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